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Title: Copycats  
Author: World Heritage Encyclopedia
Language: English
Subject: Sam Nixon, Alan Dedicoat, John Perry (musician), Sam & Mark, Mark Rhodes, Copycat, List of BBC children's television programmes, No. 73, Joe Mace
Publisher: World Heritage Encyclopedia


Genre Children's
Format Game show
Presented by Sam Nixon
Mark Rhodes
Country of origin United Kingdom
No. of series 3
No. of episodes 156
Producer(s) BBC Scotland
Running time 30 minutes
Original channel CBBC Channel
Picture format 576i SDTV (2009–10)
1080i HDTV (2010–2)
Original run 23 November 2009 (2009-11-23) – 6 March 2012 (2012-03-06)

Copycats was a children's game show that aired on the CBBC Channel from 23 November 2009 to 6 March 2012 and was presented by Sam Nixon and Mark Rhodes. It involves two family teams, each of six contestants, battling against each other in a series of games. Each episode consists of a number of rounds. Three of the rounds are based on Chinese whispers. These alternate with physical challenges, which vary from episode to episode.


Chinese whispers-style rounds

These rounds form the general theme of Copycats. Each team plays in turn. The members of the team are placed in cubicles separated by sliding doors. The rounds of this form are:

Mime Time 
An action, conveyed by miming.
Quick on the Draw 
An object, conveyed by drawing.
Music Round 
A musical piece, conveyed by performing it on a kazoo.

In each case, the entity to be identified is given to the first member of the team, who must communicate it to the second by the given means, who must in turn communicate it to the third, and so on. Once it has passed to the sixth, he/she is asked what was being mimed, drawn or played. If this player correctly identifies the action, object or tune that was originally supplied, the team scores 50 points. Otherwise, the remaining players are asked in turn, with the available score decreasing by 10 for each player who fails to answer correctly.

The winner of the Mime Time and Quick on the Draw rounds (or if the game is a draw, the winner of a rock-paper-scissors game) chooses whether to play the physical challenge that follows or pass it to the other team.

Physical challenges

Game Description
Donut Dash The team one after another pull themselves along from one end of the course to the other in a giant doughnut with a rope. At the other end they place a doughnut on their spiked helmets and pull themselves back. If all the team retrieve doughnuts in the time limit, they get 50 points. If they fail, the other team get 25 points.
Basket Heads There are 3 'throwers'. They chuck balls into the basket on the 3 'basket heads' heads. Then they have to move on stilts to another basket and place the balls in. If they get 15 balls in, they get 50 points. If they fail, the other team get 25 points.
Loo Lid Lob The team drive in motorised toilets and baths. They drive to a stack of loo rolls, place one on their spiked helmets, and drive to the 'scoring zone'. Then they have to throw the loo roll through a loo lid that is moving up and down. If they throw 6 rolls through the lid in the time then they get 50 points. If they fail, the other team get 25 points.
Big Foot Bangers This game is for both teams. 3 members of each team have to walk on their pair of giant foot-shaped stilts. The teams race to pop all their balloons with their feet first. The team to pop all their balloons first gets 50 points.
Park Your Pooch All the team have to move their remote-controlled numbered pooches into their corresponding numbered kennel in the time limit. There are balls, toy cats and plastic bones in the way. If they succeed, they get 50 points. If they fail, the other team get 25 points.
Vibration Station All the team have to load up their plates with food, made up of grapefruit, onions, eggs, lemons and oranges. Then they go on to a platform which vibrates. They have to keep as much food on their plate as possible. They need to have 5 grapefruit, 5 onions, 5 eggs, 5 lemons and 5 oranges left on their plate between them when the vibrations stop to get 50 points. If they fail, the other team get 25 points.
Blow Ball All the team have their own blower. They are divided into 3 pairs where each pair has their own course and goal. The first pair has to get their ball through the course into the goal to set off the next pair. They get their ball into the goal and set off the last pair, who have to get their ball into their goal all in the time limit. If they succeed they get 50 points, if they fail, the other team get 25 points.
Trolley Ball The team are divided into 3 pairs. One player in the pair will be blindfolded and push the other player in a trolley with a ball. The player in the trolley has to guide the blindfolded player around the course to the shooting line and throw their ball into the basket. The team need to get 5 balls into the basket in the time limit to get 50 points. If they fail, the other team get 25 points.
Eggscalator The team have to run one after another against a conveyor belt going in the opposite direction. Halfway down there is a giant chicken above laying eggs. The player has to catch one and run to the end and put it into the basket. The conveyor belt gets faster and faster. If they get 15 eggs in the time limit they get 50 points. If they fail the other team get 25 points.
Balloon Bum Burst The team have to burst all the red balloons with their over-sized nappies. There are also blue decoy balloons. If they succeed, they get 50 points. If they fail, the other team get 25 points.
Star Strike The team have to run against a conveyor belt with a big ball and chuck it at 8 poles with celebrities on them. If they knock them all down in the time limit, they get 50 points. If they fail, the other team get 25 points.
Barmy Boot Shoot The team all drive remote-controlled boots and have to get a big ball into the goal. If they get 3 balls in, in the time limit, they get 50 points. If they fail, the other team get 25 points.
Buzzheads The team have to complete one after another their section of the course. They have electric rings on their helmets and have avoid the electric wire. If they complete it in the time limit, they get 50 points. If they fail, the other team get 25 points.
Wheelie Pops The team is split into 3 pairs. 1 of each pair sit inside a wheelbarrow and the other controls it blindfolded. The player in the wheelbarrow has to guide the blindfolded player to run over and pop the balloons. If they pop all the balloons in the time limit, they get 50 points. If they fail, the other team get 25 points.
Flipper Flappers The team have run against a conveyor belt one after another with inflated fish and put it in the 'pond' while wearing a pair of flippers. If they put all the fish into the 'pond', they get 50 points. If they fail, the other team get 25 points.
Hamster Ball Havoc This is the final game of the show. It is a race between the teams. The teams run around the course one after another in a giant hamster ball. Knocking down the balls on pillars take away 25 points. The first team to finish the course gets 100 points.


Series Start date End date Episodes
1 23 November 2009 30 March 2010 52
2 8 November 2010 31 March 2011 52
3 17 December 2011 6 March 2012 52

External links

  • BBC Programmes
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