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Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2
256px
North American cover art
Developer(s) Infinity Ward
Publisher(s) Activision
Director(s) Jason West
Producer(s) Mark Rubin
Designer(s) Todd Alderman[1]
Steve Fukuda
Mackey McCandlish
Zied Rieke
Mohammad Alavi
Jon Porter
Artist(s) Richard Kriegler (Art Director)
Writer(s) Jesse Stern
Composer(s) Hans Zimmer
Lorne Balfe
Series Call of Duty
Engine IW 4.0
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s) November 10, 2009
November 11, 2009 (Steam)
JP 20091210December 10, 2009
JP December 23, 2009 (PC)
Genre(s) First-person shooter
Mode(s) Single-player, cooperative, multiplayer
Distribution Blu-ray Disc, DVD-DL, download

Call of Duty: Modern Warfare 2 is a first-person shooter video game developed by Infinity Ward and published by Activision for Xbox 360, PlayStation 3 and Microsoft Windows. Officially announced on February 11, 2009,[2] the game was released worldwide on November 10, 2009.[3] It is the sixth installment of the Call of Duty series [4] and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 set to end the storyline.[2][5]

However, while the working title 'Call of Duty 6' was used by Infinity Ward to refer to the game, an official statement from the company stated that "It would be incorrect to refer to 'Call of Duty: Modern Warfare 2' as Call of Duty 6".[4] It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare – Mobilized for the Nintendo DS,[6] and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console.[7] In addition, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost.[8]

Modern Warfare 2 has received very positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom.[9] On August 3, 2011, Activision confirmed that the game had sold over 22 million copies worldwide[10][11][12] and it is the second best-selling game of all time in both the UK and the U.S.[13][14][15][16]

Gameplay

Campaign

The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the progression of the story.

Each level is a mission that features a series of objectives that are displayed on the head-up display, which marks the direction and distance towards and from such objectives. Damage to the player is shown by blood appearing on the screen. The player's health regenerates as time passes. Tasks vary in their requirements, from having the player arrive at a particular checkpoint, to eliminating all enemies in a specified location, to defending an objective from enemy attack, or planting explosive charges on an enemy installation. The player is accompanied by friendly troops who cannot be issued orders. Laptop computers that contain enemy intelligence appear throughout the campaign and may be collected.

Cooperative

Call of Duty: Modern Warfare 2 features a cooperative mode titled Special Ops, which consists of independent missions similar in design to the "Mile High Club" epilogue mission from Call of Duty 4.[17] These missions take place in a variety of locations from the campaign mode, but are not related to the campaign. Most of the Special Ops missions may be played alone (except 2 missions, which require two players, both missions in the "Bravo" group), but all missions support two player cooperative play[5] in which two players can play together locally or online.[18] Scenarios included are a snowmobile race between the two players, one player providing air support from an AC-130 with the other player conducts operations on the ground, capturing an enemy compound, and searching areas for and eliminating 40 or more enemies at a time.[19]

Special Ops is divided into five separate groups of missions: Alpha, Bravo, Charlie, Delta, and Echo. Each mission may be played at three difficulty levels: regular, hardened, or veteran. Successfully completing a mission earns the players stars, with up to three stars available for each mission; one star for completing the mission on regular difficulty, two for hardened, and three for veteran. Once enough stars are earned, more missions are unlocked.[18] There are a total of 23 missions with their respective 69 stars available for unlock. At the end of each mission, a statistics screen displays how long the player or players took to complete the level and how many kills were scored by each player, amongst other data.

Multiplayer

The online multiplayer mode of Modern Warfare 2 retains the same experience points and unlockable reward system as that of Call of Duty 4, with game modes that include Free-For-All, Search & Destroy, Demolition, Sabotage, Domination, Team Deathmatch, and Capture The Flag.[20] Modern Warfare 2 introduces several new features. Aside from new weapons, equipment, and perks that upgrade to "pro versions" after meeting utilization requirements,[21] the player can choose three of fifteen killstreaks, which are earned after getting a certain amount of consecutive kills. Among these is the ability to receive a supply drop after achieving four kills in a row, guide a Predator missile strike after five kills, and control an AC-130 gunship, or Chopper Gunner, after eleven kills. Some killstreak rewards earn kills that go towards your killstreak. For example, Harrier Strike (7 killstreak) will stay and shoot down enemies after it has bombed a general area.[22] Players can also gain a tactical nuke if they obtain a 25 kill streak. The nuke will achieve victory in a match for the player or team that called in the nuke regardless of whether the team was winning or losing at the time the nuke was called in. Another new feature is the in-game host migration; if a match host leaves the game, or if the host struggles to support the game, a 'host migration delay' allows a new host to be selected and the game to continue.[23][24] There is also the addition of an optional third person mode which can be used in certain game types.[25]

In the Xbox 360 version of the game, the party chat system is disabled while the player is playing online in certain playlist types. This decision, designed to promote cooperation amongst team members, has caused some controversy within the Xbox Live community. The offline (splitscreen and LAN) multiplayer mode retains the experience and rewards system found online, a first for the series since the system was introduced. However, the rewards are separate from those that are earned while playing online.

For the PC version, Infinity Ward decided to implement a new matchmaking service called IWNET, which works through Steam and therefore requires Steam client and account. This system is nearly identical to the console version of IWNET. Dedicated server support is removed, eliminating the ability for mods or user-created maps to be incorporated. This removal has created anger among many PC gamers. Since the multiplayer aspect runs within Steamworks, the PunkBuster anti-cheat system utilized in previous titles has been replaced by Valve Anti-Cheat.[26] In addition, the PC version shares the same 18-player cap as the console versions (matches are a maximum of 9 versus 9).[27]

Campaign

Characters

During the singleplayer campaign, the player controls five different characters over the course of seven days. For the majority of the game, the player assumes the role of Sergeant Gary "Roach" Sanderson, a member of an elite, multi-national counter-terrorist unit known as Task Force 141.[28] However, the player begins the game controlling Private First Class Joseph Allen (voiced by Troy Baker), a U.S. Army Ranger stationed in Afghanistan, who later goes undercover in Russia for the Central Intelligence Agency under the alias of "Alexei Borodin". Private James Ramirez, a member of 1st Battalion, 75th Ranger Regiment stationed in the United States, serves as the player character during the defense of the U.S.'s Eastern Seaboard against the Russian invasion. Captain John "Soap" MacTavish[29] becomes the player character in the final three missions. In the five years since Call of Duty 4 took place, he has been promoted to the rank of captain in the Special Air Service. He now commands most of Task Force 141 and its field operations, acting as Roach's superior officer.[5] The player also briefly assumes the role of an unnamed International Space Station astronaut moments before the station's destruction.[30]

Several non-playable characters (NPCs) play prominent roles in the story. As mentioned, "Soap" (voiced by Kevin McKidd) returns as a NPC for a majority of the game and serves as "Roach"'s C.O. and mentor. Captain Price (voiced by Billy Murray) also returns from Call of Duty 4 to assist Task Force 141 after "Soap", "Roach" and other members rescue him from a Russian gulag. The other primary member of the unit is the mysterious Lieutenant Simon "Ghost" Riley, (voiced by Craig Fairbrass, who also voiced Gaz in Call of Duty 4)[31] who conceals his face with a skull print balaclava.[32] Sergeant Foley (voiced by Keith David), along with his subordinate, Corporal Dunn (voiced by Barry Pepper), is initially Joseph Allen's squad leader while stationed in Afghanistan, and becomes James Ramirez's squad leader during the Russian invasion of the U.S. later in the story. Nikolai, the Russian informant from Call of Duty 4, returns to aid Task Force 141 at various points in the story. Lieutenant General Shepherd (voiced by Lance Henriksen) is the commander of both Task Force 141 and the U.S. Army Rangers, and becomes the main antagonist after he betrays the Task Force near the end of the game. Vladimir Makarov, a former protégé of Imran Zakhaev (the chief antagonist from Call of Duty 4), is the secondary antagonist and serves as the primary antagonist throughout most of the story.[30]

Plot

Despite the efforts of the U.S. Marine Corps and British Special Air Service in the previous game, the ultranationalists seize control of the Russian Federation and declare Imran Zakhaev a hero and martyr, erecting a statue of him in the heart of Red Square. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a campaign of revenge by committing acts of terrorism over the course of five years.


In 2016, Private First Class Joseph Allen of the U.S. Army Rangers who is stationed in Afghanistan, is tasked to assist in taking a city from insurgents. Impressed by Allen's abilities, Lieutenant General Shepherd recruits him into the Task Force 141, an elite, multi-national counter-terrorist unit under Shepherd's command. Meanwhile, two other 141 members, "Soap" and "Roach", infiltrate a Russian airbase in the Tian Shan mountains to retrieve an Attack Characterization System (ACS) module from a downed American satellite.

Allen is later sent on an undercover mission in Russia for the CIA under the alias "Alexei Borodin", joining Makarov in a massacre of civilians at the Zakhaev International Airport (formerly Sheremetyevo International Airport) in Moscow. However, Makarov, who has been aware of Allen's true identity, kills him during extraction, leaving his body behind to spark a war between the Russian Federation and the United States. Outraged by what was believed to be an American-sponsored terrorist attack, Russia retaliates by launching a surprise invasion on the East Coast of the United States after bypassing its early warning system. Sergeant Foley leads his squad of U.S. Army Rangers, including Private James Ramirez, in defense of a suburb in Northern Virginia. They then proceed towards Washington, D.C., where more U.S. forces are fighting against the Russians for control of the capital.[30]

Meanwhile, the 141 searches for evidence that implicates Makarov as the mastermind behind the airport massacre, as proof of Makarov's involvement died with Allen. Intelligence leads them to a favela in Rio de Janeiro, where the team investigates Makarov's contact, weapons dealer Alejandro Rojas. They learn from Rojas that Makarov's worst enemy, known only as "Prisoner 627", is incarcerated in a Russian gulag east of Petropavlovsk. Task Force 141 assaults the prison and manages to free 627, who turns out to be Captain Price.

Price agrees to aid the 141 and Shepherd in tracking down Makarov, but argues that the war in America needs to end. He leads the 141 to raid a Russian port and gain control of a nuclear submarine. Once inside the vessel, Price launches a submarine-launched ballistic missile towards Washington, D.C. and sets its nuclear warhead to detonate in the upper atmosphere. The resulting EMP disables all electronic devices. On the ground, Foley and his squad seek shelter from the hail of disabled aircraft falling from the sky before proceeding to the White House. There, they receive a transmission informing them that the Air Force is about to bomb all key structures in the city, including the White House, to deny the Russians a strong foothold. Foley's squad fight their way to the roof of the White House and set off green flares, causing the air strike to abort. Flares are lit on the rooftops of other landmarks, signifying that the city is in American hands.[30]

Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Price and Soap travel to an aircraft boneyard in Afghanistan, while "Roach" and "Ghost" raid Makarov's safehouse on the Georgian-Russian border. At the safehouse, "Roach" and his team obtain Makarov's "operations playbook" from his computer and escape with Makarov's men in pursuit. However, when they reach the extraction point, Shepherd betrays and kills them, taking the intelligence with him. Price and "Soap", already aware of Shepherd's betrayal, escape a battle between Shepherd's Shadow Company and Makarov's men with Nikolai's help. During the escape, Price contacts Makarov on an open radio channel, where Makarov grudgingly reveals the location of Shepherd's mountain base in Afghanistan. Price and "Soap" raid the base in an attempt to take revenge on Shepherd in a suicide mission. During the infiltration, Shepherd destroys the base using the self-destruct system, then tries to escape and a boat pursuit ensues. At the climax of the pursuit, Shepherd boards a helicopter, but Price shoots it down as he and Soap tumble over a waterfall.[30]

After recovering from the fall, a dazed "Soap" follows Shepherd and attempts to kill him. Shepherd stabs him in the chest before facing Price in a hand-to-hand fight. Shepherd gains the upper hand on Price, but is killed by "Soap", who manages to pull the knife out of his own chest and throw it back at Shepherd. Price bandages "Soap"'s wounds as Nikolai arrives in a helicopter to extract them, having gone against Price's earlier advice not to return for them. Nikolai warns that "they'll be looking for us", but Price insists that "Soap" receive medical attention.

Development

System requirements
Requirements

Microsoft Windows[33]
Operating system Windows XP, Windows Vista and Windows 7 (Windows 95/98/ME/2000 are unsupported)
CPU Intel Pentium 4 2.3 GHz or AMD Athlon 64 3200+ processor or better
Memory 1 GB RAM
Hard drive space 12 GB of free hard drive space
Graphics hardware 512 MB Nvidia GeForce 6600GT or ATI Radeon 1600XT or better
Sound hardware 100% DirectX 9.0c compatible sound card
Network Broadband connection required for multiplayer connectivity. Internet connection required for activation

Modern Warfare 2 was originally referred to under the working title of Call of Duty 6.[4] The game was first announced under the title Call of Duty: Modern Warfare 2 by Activision on December 3, 2008.[34] Activision subsequently retracted its announcement, stating that any information about an upcoming Call of Duty game was "speculative."[35] Infinity Ward then asserted that it had not officially confirmed its latest project at that time.[36] On February 11, 2009, Activision officially announced Modern Warfare 2 and set a tentative release date for "Holiday 2009."[2] The game was tested in an internal beta by the development team. While both Call of Duty 4 and Call of Duty: World at War had been preceded by public multiplayer betas, no such beta was released for Modern Warfare 2 because it was determined that, according to Community Manager Robert Bowling, no public beta was needed unless the internal beta did not provide adequate feedback.[37]

Infinity Ward announced on October 2009 that the PC version of Modern Warfare 2 would not support the use of user-run dedicated servers or in-game console commands. Such announcement was received poorly by some members of the PC community,[23] a negative response that eventually drew Infinity Ward's own response on the matter in an effort to put the community at ease.[26][38] During brainstorming sessions, an idea came forth on what if the ending of Modern Warfare was a loss, leading to the sequel.[39] In an interview with Jesse Stern, he talked to producers of Infinity Ward with ideas such as "outbreaks, viruses, chemical warfare, and even outlandish things such as aliens and the living dead."[40] Stern mentioned having the game based on real-life conflicts before they halted further planning at first due to events in the 2008 South Ossetia war and in the Mumbai terrorist attacks.[40]

Audio

On August 20, 2009, Robert Bowling revealed through Twitter that Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David, and Glenn Morshower were confirmed voice actors for the game.[41] It was later confirmed that McKidd would voice the protagonist, "Soap" MacTavish.[42] Fairbrass, who voiced Gaz in Call of Duty 4, provided voice work for "Ghost". Billy Murray confirmed that he would reprise his role as Captain Price from Call of Duty 4.[43] Rapper 50 Cent provided voice work for the Special Ops and multiplayer modes, portraying "one of the squad [member] voices."[44][45] The main theme of Call of Duty: Modern Warfare 2 was provided by Hollywood composer Hans Zimmer,[46] while the soundtrack was composed by Lorne Balfe who co-produced 2009 film Sherlock Holmes score with Zimmer.[47] The soundtrack was officially released on June 1, 2010.

Call of Duty: Modern Warfare 2 (Original Game Score)
Soundtrack album by Hans Zimmer
Released June 1, 2010 (2010-06-01) (Digital)
Genre Video game soundtrack
Length 52:29
No. Title Length
1. "Opening Titles"   3:25
2. "Extraction Point"   3:35
3. "Breach"   3:22
4. "Guerrilla Tactics"   2:58
5. "Siege"   4:06
6. "Infiltration"   4:28
7. "Esprit de corps"   3:07
8. "Retreat and Reveille"   2:58
9. "Ordinance"   1:58
10. "Contingency"   2:16
11. "Onwards"   2:28
12. "Code of Conduct"   2:09
13. "Chain of Command"   2:01
14. "Safeguard"   2:43
15. "Deadline"   3:56
16. "Protocol"   3:47
17. "Coup de grâce"   3:22

Game engine

The game utilizes the in-house IW 4.0 game engine, which is claimed to be a generation beyond the capabilities of the engine used in Call of Duty 4.[48] Although proprietary, it is based on an unspecified id Tech engine, and can accommodate larger worlds, enhanced graphic detail, and more efficient rendering.[49] Infinity Ward has addressed the issue of enemies that continually respawn at different points of a level.[17] The developer demonstrated that the game engine uses a "dynamic AI", which has replaced the infinite respawn system and allows enemies to act more independently. These "smarter" enemies are designed to actively seek out and drive the player forward through a level, and can break away from set behaviors such as following a designated route in order to attack. The player cannot depend on enemies to be found in the same locations as a previous play-through because enemies will behave differently each time a level is played.[19]

Marketing and release

On March 25, 2009, a teaser trailer for the game was revealed at the Game Developer Choice Awards ceremony in San Francisco. The teaser was posted on Infinity Ward's website,[50] and released on the Xbox Live Marketplace and the PlayStation Network a short time later.[51] A second teaser was released on May 10, 2009 and showed gameplay features such as snowmobile driving and underwater actions. The teaser announced that the game would be "revealed" on TNT during the NBA Eastern Conference Finals on May 24, 2009.[52] The "reveal" was the first full-length trailer, which debuted extended sequences of actual in-game scenes and combat; the trailer was subsequently made available on the Modern Warfare 2 official website, which was kept updated for the occasion.[53] A fourth trailer was released on July 27, 2009, and showed the first footage of the game's multiplayer mode.[22] On October 4, 2009, a second full-length cinematic trailer was released and revealed that part of the game would take place in a war-torn Washington, D.C.[54]

On July 21, 2009, Infinity Ward's Robert Bowling revealed through Twitter that a Modern Warfare 2 controller was in the works.[55] Peripherals manufacturer Mad Catz was contracted by Activision to create a line of Modern Warfare 2 controllers and accessories for all platforms that the game would be available on.[56] Activision stated, in its quarterly earnings report, that pre-orders for the game had broken a company record; more copies of Modern Warfare 2 had been pre-ordered than any other game that the company had published before.[57] In September 2009, Monster Energy teamed up with Activision to bring special redeemable codes on the Monster Energy website,[58] where people may submit codes included in Monster Energy packs to redeem items such as Xbox 360 Premium Themes and a Modern Warfare 2 Map Pack code.[59]

Title

The original teaser trailer confirmed that the game's title of Call of Duty: Modern Warfare 2 was officially (and initially) shortened to just Modern Warfare 2.[3] After photographs of the official retail boxes were posted by Robert Bowling,[60] Activision confirmed that the standard-edition Modern Warfare 2 packaging would feature the Call of Duty brand logo in order to reflect the game's association with the Call of Duty franchise.[19] It is speculated that the decision was influenced by findings that brand awareness for the game was significantly lower without the Call of Duty logo.[61] However, the developers still prefer to simply call the game Modern Warfare 2 as they consider it a new IP.[62] The menus in the game also refer to the title as simply Modern Warfare 2.

Retail versions

Modern Warfare 2 was released in four different retail versions across the PlayStation 3 and Xbox 360 platforms: Standard, Hardened, Veteran, and Prestige. The standard version consists of the game and an instructional manual, and is the only version available for the Microsoft Windows platform.[63] The Hardened Edition consists of the game and manual (which are packaged in a steel book case), an art book, and a token that allows one to download Call of Duty Classic, a hi-definition version of the original Call of Duty game, from Xbox Live Arcade or the PlayStation Store (Classic was released individually on December 2, 2009). The Prestige Edition contains all of the elements of the Hardened Edition, but also includes a set of fully functioning night vision goggles, imprinted with the Modern Warfare 2 logo, and a stand modeled after the head of the character "Soap" MacTavish.[64] The goggles are powered by five AA batteries[65] and can see up to 50 feet in absolute darkness.[66]

On September 15, 2009, Activision and Microsoft jointly announced a special, limited Modern Warfare 2 version of the Xbox 360 with a 250GB hard disk. The unit is highlighted by special game product branding and includes two wireless controllers and a headset. This is the first Xbox 360 to come with a 250GB hard drive.[67] On September 18, UK and rep of Ireland retailer GAME announced a Veteran Edition of Modern Warfare 2 would be exclusive to rep of Ireland and UK. It will come with a 12" (30.5 cm) tall statue of "Soap" MacTavish with interchangeable arms and weapons; has the same contents as the Hardened Edition.[68] In September 2009, a Veteran Statue Bundle of Modern Warfare 2 was posted on the EBGames website and is available for all platforms.[69]

Downloadable content

Activision announced that two downloadable map packs would be released for Modern Warfare 2.[70] At E3 2009, Microsoft stated that these map packs would first be made available for the Xbox 360 via Xbox Live before they would be released for other platforms.[71] Robert Bowling stated that the community response to the game and the first ten downloadable map packs would be used in designing other potential map packs. [72]

The first map pack, titled the "Stimulus Package," was released first for Xbox Live on March 30, 2010[73] and for PlayStation Network and PC on May 4, 2010 in North America.[74][75] The pack contains five maps: reincarnations of the Crash and Overgrown maps from Call of Duty 4, and three new maps: Bailout, a multi-level apartment complex; Storm, an industrial park littered with heavy machinery; and Salvage, an abandoned car junkyard in the middle of the snow.[76] Within 24 hours of its release, it was downloaded over one million times. Within the first week it had been downloaded 2.5 million times, breaking Xbox Live DLC records.[77] In addition to integrating the maps into all existing game types, the Stimulus Package adds two new game modes, randomizing the built-in game types in either normal or hardcore mode.

Activision released the second downloadable map pack, titled the "Resurgence Package", exclusively for Xbox Live on June 3, 2010 in North America. This release was followed by the PlayStation Network and PC versions on July 6 in North America and on July 7 worldwide.[78] The package includes five new multiplayer maps: reincarnations of the Strike and Vacant maps from Call of Duty 4, and three new maps: Carnival, a desolated amusement park; Trailer Park, a mobile home park; and Fuel, an oil refinery.[79]

Sales and revenue

According to preliminary sales figures from Activision, Modern Warfare 2 sold approximately 4.7 million units in the United States and the UK combined in the first 24 hours of its release. The total revenue from first day sales in the U.S. and the UK was $310 million, making Modern Warfare 2 the biggest entertainment launch in history, surpassing in revenue its predecessor, Grand Theft Auto IV,[80][81] as well as items from other media types.[82][83] After five days of sales, the game had earned revenue figures of $550 million worldwide.[84] As of January 18, 2010, it has taken over $1 billion in sales.[85] Activision also claims that Modern Warfare 2 had 8 million players online within the first five days, constituting the largest 'army' of players in the world.[86] On March 8, 2010, Robert Bowling announced that the game had amassed 25 million unique players.[87]

According to the NPD Group, Modern Warfare 2 sold approximately 4.2 million units for the Xbox 360 and 1.87 million units for the PlayStation 3 in the U.S. during the month of November 2009.[88] In Japan, Modern Warfare 2 sold 64,000 copies for the PlayStation 3 and 42,000 copies for the Xbox 360 in its first week of sales.[89] The game later sold 117,000 copies on the PlayStation 3 and 61,000 on the Xbox 360.[90] Anita Frazier of the NPD Group reported in March 2010 that the game had sold slightly under 10 million copies in the U.S. alone.[15][91]

Comic

A six-part comic book mini-series related to the game has also been produced. Announced by Robert Bowling on August 17, 2009, Modern Warfare 2: Ghost is focused on the backstory of the character Ghost, who appears in the video game as a member of Task Force 141. The series is published by WildStorm. The first issue of the series debuted on November 11, 2009.[8][92]

Short film

Main article: Find Makarov: Operation Kingfish

A fan-made prequel to Call of Duty: Modern Warfare 2, entitled Find Makarov: Operation Kingfish, premiered at Call of Duty XP. The video was produced by We Can Pretend, visual effects by The Junction, and was endorsed by Activision. The first film, Find Makarov, was a non-canon fan made film. Activision contacted We Can Pretend about the video and helped produce a second canon short film, Find Makarov: Operation Kingfish.[93] The prequel tells the story of how Task Force 141 first tried to capture Vladimir Makarov, who was known then as Kingfish. It also tells how Soap got his facial scars, and how Price was captured and incarcerated in a gulag.

Reception

Modern Warfare 2 received critical acclaim from critics, especially its console versions. Positive reviews cite a "compelling story mode, a slick package of mini missions and a multiplayer which is pretty much unparalleled in depth."[94]

1UP.com stated "Mixing real-world locations with bombastic set-pieces MW2 continues the guided, thrill-ride experiences of its predecessor, and adds even more depth to its multiplayer offerings. It might not have fixed all the problems from the first game, but there's just so much quality content packed into this game that it will almost certainly be one of the most-played games in your library for a long time to come".[95] Game Informer noted "Modern Warfare 2 is a masterpiece of careful iteration, with an unmatched presentation and a well of content that will take months to run dry".[96] IGN commented "For those planning to check out everything Modern Warfare 2 has to offer – online competition, full co-op Spec Ops mode, as well as the campaign – you're looking at a no-brainer purchase".[97] GameTrailers stated "The air of unpredictability and the care that was paid to each separate element puts it in lofty company. The multiplayer hasn't received an overhaul, but considering most shooters are still playing catch-up with Call of Duty 4, the tweaks and twists make it the best multiplayer shooting experience in the industry. Few games manage to meet such high expectations".[98] Computer and Video Games called the game "Loud, epic and incredibly polished, [and] this year's biggest must-have shooter".[99]

Criticisms of the game are directed towards a variety of aspects, but focus on the short length of the single player campaign. IGN's Mark Bozon remarks that the single-player of "Modern Warfare 2 is surprisingly short, and doesn't live up to the standard set by previous Call of Duty games."[97] In addition, many reviewers have complained about the lack of innovation to the formula of the series.[100][101][102]

Famitsu named Modern Warfare 2 as the number one game on the top 10 video games sold in 2009, beating games such as Metal Gear Solid 4, Uncharted 2: Among Thieves, Halo 3 and Grand Theft Auto IV.[103] It also gave the game a score of 39/40, being one of the few Western games released in Japan to have the same score as Grand Theft Auto IV.[104]

The accolades heaped on the title were not limited to gameplay, either—in June 2010, composers Hans Zimmer and Lorne Balfe were presented with the ASCAP Top Video Game Award for their work on Modern Warfare 2.[105]

Awards

Modern Warfare 2 received awards from various gaming sites and publications, it gained high praise from some video game magazines. At the 2009 Spike Video Game Awards, Modern Warfare 2 received the Best Shooter and Best Multiplayer awards. Both GameSpy and GameTrailers gave the game the Best Overall Game of 2009 award[106] and received from GameTrailers overall six awards.[107] GameSpot and Metacritic, both gave it the Best Xbox 360 Game award,[108][109] the Pakistani game reviewing site, PakGamers, has awarded Modern Warfare 2 with 'Best Xbox 360 Game of 2009'.[110] and from GameTrailers received the game the Best Multiplayer award[111] including the Best First-Person Shooter award.[112]

Controversy

Various portions of the campaign have caused some controversy, including the depiction of a massacre carried out in a Russian airport, on the mission "No Russian".

Anders Behring Breivik claims in his manifesto that he used this video game to perpetrate the 2011 Norway attacks. Coop Norway, a chain of retail stores in Norway, removed this video game from its shelves as a result of this attack.[113]

Technical problems

After the successful hack on the PlayStation 3 in January 2011, some Modern Warfare 2 players on the PlayStation 3 have had their stats hacked or completely deleted. Infinity Ward replied that their advice was to play in private games, waiting for Sony to fix the problems on the platform side, saying that they could not patch the security problem themselves.[114][115]

Notes

References

External links

  • official website
  • Infinity Ward official website
  • Call of Duty: Modern Warfare 2] on the Call of Duty Wiki, an external wiki]
  • Internet Movie Database

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