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P2PTV overlay network serving three video streams.

The term P2PTV refers to peer-to-peer (P2P) software applications designed to redistribute video streams in real time on a P2P network; the distributed video streams are typically TV channels from all over the world but may also come from other sources. The draw to these applications is significant because they have the potential to make any TV channel globally available by any individual feeding the stream into the network where each peer joining to watch the video is a relay to other peer viewers, allowing a scalable distribution among a large audience with no incremental cost for the source.


  • Technology and use 1
  • Issues for broadcasters 2
  • Notable applications 3
    • Compared 3.1
    • Branded webtv service for end-users 3.2
    • Commercial solutions for broadcasters 3.3
    • Free P2P TV software for end users and amateur broadcasters 3.4
    • Unclassified (yet) 3.5
  • See also 4
  • References 5

Technology and use

In a P2PTV system, each user, while downloading a video stream, is simultaneously also uploading that stream to other users, thus contributing to the overall available bandwidth. The arriving streams are typically a few minutes time-delayed compared to the original sources. The video quality of the channels usually depends on how many users are watching; the video quality is better if there are more users. The architecture of many P2PTV networks can be thought of as real-time versions of BitTorrent: if a user wishes to view a certain channel, the P2PTV software contacts a "tracker server" for that channel in order to obtain addresses of peers who distribute that channel; it then contacts these peers to receive the feed. The tracker records the user's address, so that it can be given to other users who wish to view the same channel. In effect, this creates an overlay network on top of the regular internet for the distribution of real-time video content.

The need for a tracker can also be eliminated by the use of distributed hash table technology.

Some applications allow users to broadcast their own streams, whether self-produced, obtained from a video file, or through a TV tuner card or video capture card. Lots of the commercial P2PTV applications were developed in China (TVUPlayer, PPLive, QQLive, PPStream). The majority of available applications broadcast mainly Asian TV stations, with the exception of TVUPlayer, which carries a number of North American stations including CBS, Spike TV, and Fox News. Some applications distribute TV channels without a legal license to do so; this utilization of P2P technology is particularly popular to view channels that are either not available locally, or only available by paid subscription, as is the case for some sports channels.[1] Distributing links to pirated P2PTV feeds on a U.S.-based Web site can result in the U.S. government seizing the Web site, as it did with several P2PTV aggregation sites prior to Super Bowl XLV.[2] By January 2009, there were about 14,000 P2P channels on PPStream.

Other commercial P2PTV applications outside China are Abroadcasting (USA), Zattoo (Switzerland/USA), Octoshape (Denmark), LiveStation (UK).

Issues for broadcasters

  • Broadcasting via a P2PTV system is usually much cheaper than the alternatives and can be done by private individuals.
  • No quality of service (QoS). Compared to unicasting (the standard server-client architecture used in streaming media) no one can guarantee a reliable stream, since every user is a rebroadcaster. Each viewer is a part of a chain of viewers who can all have a negative influence on the reliability of the stream (by having a slow PC, a filled downlink or uplink or an unreliable consumer grade DSL or cable connection).
  • Less control. If a broadcaster prefers to limit access to their content based on regions, and would like good data on viewer behaviour, such as volume, trends and viewing time, then a traditional broadcasting solution offers more control.
  • Professional broadcasters and distributors have used a hybrid solution for many years. Distribution servers are not centrally installed, but are rolled out in a smart, decentralized way. A central management facility manages content distribution over multiple peer servers (also known as edge servers, or caches), strategically located near user swarms (generally popular access ISP networks), manages load balancing, redirection of users, view reporting and QoS. An example is Akamai.

Notable applications


App Fully Distributed Public Private FOSS First Release Windows Linux Mac Android iOS Comments
StreamRoot No ? No 2013[3] Yes Yes Yes No No home
PeerCast ? ? ? ? ? ? ? ? ? ? 4 sources 17 sources
QQLive No ? ? ? ? ? ? ? ? ? source
FreeCast ? ? ? GPL ? java (2007/04/12) java (2007/04/12) java (2007/04/12) ? ? home source
peerstreamer ? Yes No ? ? play only (2013/12/11) Yes (2013/12/11) play only (2013/12/11) ? ? home source
Tribler ? ? ? Yes; LGPL Yes Yes Yes No No home source

Branded webtv service for end-users

Commercial solutions for broadcasters

Free P2P TV software for end users and amateur broadcasters

Unclassified (yet)

  • Afreeca – based in South Korea
  • CoolStreaming (discontinued service)
  • Cybersky-TV (discontinued service)
  • Funshion – based in China mainland
  • PPLive – based in China mainland, Chinese only program.
  • PPStream – based in China mainland
  • Pulse – (Windows, Linux) LGPL P2PTV engine with announcement portal and unrestricted access
  • QQLive – based in China mainland
  • TVUnetworks – P2PTV software (Windows and Mac OS X) and network (Discontinued, Service is shut down)
  • Red Swoosh

See also


  1. ^ Geoffrey A. Fowler; Sarah McBride (2 September 2005). "Newest Export From China: Pirated Pay TV".  
  2. ^ Martinez, Jennifer (2011-02-02). Feds seize sports websites before Super Bowl. The Politico. Retrieved 2011-02-02.
  3. ^
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