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Star Trek: Armada

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Star Trek: Armada

Star Trek: Armada


Developer(s) Activision
Publisher(s) Activision
Director(s) Trey Watkins
Designer(s) Eric Gewirtz
Engine Storm3D[1]
Platform(s) Microsoft Windows
Release date(s)
  • NA February 29, 2000
Genre(s) real-time strategy
Mode(s) Single player, Multiplayer

Star Trek: Armada is a Star Trek: Armada II, was released on November 16, 2001.

In a cross-promotion with the Star Trek Customizable Card Game, an initial run of Armada boxes contained an exclusive playable card, the U.S.S. Jupiter.[2]

Contents

  • Plot 1
  • Development 2
    • Cast 2.1
  • Gameplay 3
  • Reception 4
  • References 5
  • External links 6

Plot

The storyline references several media in the Star Trek universe, incorporating plot elements from television shows Star Trek: Deep Space Nine and Star Trek: The Next Generation as well as the then-recently released film Star Trek: Insurrection.

Following the Captain Jean-Luc Picard, commanding the USS Enterprise-E, comes to its aid. The Premonition‍ '​s captain, Thaddeus Demming, warns Picard of an upcoming Borg invasion. Picard then repels an initial Borg attack on a Federation outpost.

Elsewhere, Romulan Star Empire. Hostilities ensue between the Klingons and the Romulans.

The Romulans, in the meantime, come across a stable solar system. Locutus and his armada defeat the Federation fleet, kill Worf and Demming, and assimilate Earth. However, Picard and the Enterprise manage to escape through a temporal vortex created by the Premonition.

Going back in time, the Enterprise prevents Spock's assimilation. Picard and Spock are able to forge an alliance among the Romulans and the Klingons, and together the three governments repel the invasion of Earth. The unified Klingon, Romulan and Federation forces push the Borg out of the Alpha Quadrant and capture a Transwarp Gate which they take to Unimatrix One, at the heart of the Borg Collective. There, they discover the Omega Particle is fueling the Borg war machine. The combined force destroys the Omega Particle, but Locutus travels back in time before he can be defeated.

Back in time, Locutus, in a Borg Sphere, tries to kill Picard aboard the USS Enterprise-D shortly after the Farpoint mission. However, Locutus is thwarted by the USS Premonition which, unaffected by the changes to the timeline, pursues Locutus back in time and destroys his ship. When a battle-weary Premonition returns to the "present" and witnesses that all has returned to normal, Demming sends the ship and crew home to a brighter future. The game ends with a final log entry from Picard, noting the departure of the Premonition, as well as the potential disintegration of the Klingon-Romulan alliance, though Picard notes that 'whether the peace will last or not, only time will tell'.

Development

Cast

Several voice actors from the series contributed to their characters in the game. Patrick Stewart reprised the roles of Jean-Luc Picard and Locutus, Michael Dorn voiced Worf, Denise Crosby reprised Sela and J. G. Hertzler voiced Chancellor Martok. Several other voice actors who had been previously unaffiliated with Star Trek also voiced characters in the game, among them was Richard Penn.[3]

Gameplay

Armada is a Breen. Each faction fields six different classes of starship ranging from scout to capital ship, which also possesses a unique tactical ability. In addition to weapons and shields, players can capture one another's ships and stations. Two primary resources are used in the game: crew and dilithium. Crew is automatically generated over time via starbases. Dilithium is mined from moons by resource gatherers.

The game features a continuous campaign of 20 missions divided into five parts: one for each of the playable races and a fifth part in which the player fights against the Borg while controlling an alliance of the other three races. The game's multiplayer mode allows for skirmish battles with the computer or other players. Individual games are played out on a representative scale that is roughly equivalent to a planetary system. The player may encounter a variety of celestial bodies such as planetoids, asteroids, and nebulae, each having an effect on gameplay.

Reception

Armada was noted as one of the few good Star Trek games to be made, garnering a 7.9 out of 10 from GameSpot.[4] GameSpot praised the game for its graphics, which accurately replicated the ships from The Next Generation. GameSpot also noted the slight twists in resource and unit mechanics, but concluded that the game was more or less a standard RTS.

IGN gave Armada a 6.0 out of 10, criticizing a formulaic approach that failed to distinguish the game from other RTS titles.[5] They also considered the single-player game to be boring. Both GameSpot and IGN noted several bugs causing video and sound problems, as well as alt-tabbing causing the game to crash.

Armada's sales made it the second best selling Star Trek game's behind Interplay's Star Trek: 25th Anniversary. Activision helped this by releasing simple modding tools on their site for people to create game maps and simple ships for the game.

References

  1. ^ "The Mad Doctor’s Designer’s Diary. By: Dr. Ian Lane Davis". TrekCore. February 15, 2000. Retrieved 2010-03-11. 
  2. ^ "USS Jupiter Star Trek Card". Amok Times Newsletter. Retrieved 2010-03-16. 
  3. ^ "Star Trek Armada".  
  4. ^ http://www.gamespot.com/pc/strategy/startrekarmada/review.html
  5. ^ http://pc.ign.com/articles/162/162307p1.html

External links

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