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Technology in Star Trek

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Title: Technology in Star Trek  
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Subject: Star Trek, Shields (Star Trek), Transporter (Star Trek), Warp drive, Weapons in Star Trek
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Technology in Star Trek

The technology in Star Trek has borrowed freely from the scientific world to provide storylines. Episodes are replete with references to tachyon beams, baryon sweeps, quantum fluctuations and event horizons. Many of the technologies "created" for the Star Trek universe were done so out of simple economic necessity—the transporter was created because the budget of the original series in the 1960s did not allow for expensive shots of spaceships landing on planets.

Outside observers have used both Star Trek '​s strengths and its weaknesses for educational purposes. Physicist Lawrence Krauss has written The Physics of Star Trek, a book which postulates what phenomena might make some Star Trek technology feasible, while detailing the blunders the show has made. He followed this book with a sequel, Beyond Star Trek, which applies the same approach as Independence Day, The X-Files and others. Astronomer Phil Plait takes a similar attitude in his "Bad Astronomy" website, a regular feature of which is reviews discussing the scientific mistakes in popular movies and TV shows. Software developer and hyperreality theorist Alan N. Shapiro has written Star Trek: Technologies of Disappearance, examining the physics and computer science of all major Star Trek technologies, as well as posing the sociological question of why exactly our culture is so interested in building these technologies.

Discovery Channel Magazine stated that cloaking devices, faster-than-light travel and dematerialized transport were only dreams at the time the original series was made, but physicist Michio Kaku believes all these things are possible.[1] William Shatner, who portrayed James T. Kirk in the original Star Trek series, believed this as well, and went on to cowrite the book I'm Working on That, in which he investigated how Star Trek technology was becoming feasible.


A visualization of a warp field—the ship rests in a bubble of normal space.

In the Star Trek fictional universe, subspace is a feature of space-time that facilitates faster-than-light transit, in the form of interstellar travel or the transmission of information.[2] Subspace obeys different laws of physics. Subspace has also been adopted and used in other fictional settings, such as the Stargate franchise, The Hitchhiker's Guide to the Galaxy series, and Descent: Freespace.

In most Star Trek series, subspace communications are a means to establish nearly instantaneous contact with people and places that are light-years away. The physics of Star Trek describe infinite speed (expressed as Warp 10) as an impossibility; as such, even subspace communications which putatively travel at speeds over Warp 9.9 may take hours or weeks to reach certain destinations. Since subspace signals do not degrade with the square of the distance as do other methods of communication utilizing conventional bands of the electromagnetic spectrum (i.e. radio waves), signals sent from a great distance can be expected to reach their destination at a predictable time and with little relative degradation (barring any random subspace interference or spatial anomalies).

See also

Star Trek technologies


  1. ^ Sledge, Gary (August 2008). "Going Where No One Has Gone Before". Discovery Channel Magazine (3).  
  2. ^ " Official StarTrek Website, Subspace Radio Article". Retrieved 2007-10-22. 

Further reading

External links

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